How To become a Synth Runner – Synthesizer Sound Design Class

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Sounddesign Course - How to become a Synth Runner [Arturia Pigments]

Hey Runners! I am Voider, a professional sound designer from Germany who has created a few commercial bestseller soundsets, themed around my futuristic style. This course will take you on a journey through the very core of a synthesizer, you’ll learn about the most important parameters, the modules, the effects, and how it all works together. You will learn the fundamental concepts that’ll give you the power to make your imagination come alive and to create your own patches or adjust presets to your taste, to give them your own unique flavour.

Synthesizers are beautiful instruments, in fact the most futuristic and modern instruments we have,
and they offer so much freedom and possibilites unlike anything else, if you understand how to utilize them.

And the best thing is, that all the plugins out there that we love to buy and incorporate into our musical compositions are based on the very similiar concept of synthesizers. This means that once you’ve mastered synthesizers, you’ll rarely look into the manual of new plugins because everything makes naturally sense to you.

This course is specifically designed for beginners up to intermediate, while I will explain everything from scratch,
you’ll as well learn some advanced techniques and a lot of examples for more advanced sounddesign.

Enroll now, grab a nice drink and load up your synthesizer – we’ve got sounds to create!

Welcome to the future.

Lessons in This Class

1.Overview Video

2.Chapter 1 – Welcome Video

3.Chapter 1 – Creating a Pad patch

4.Chapter 1 – Creating a Lead patch

5.Chapter 1 – Creating a Lead patch 1.2

6.Chapter 1 – Creating a Plucked patch

7.Chapter 1 – Creating a Bass patch

8.Chapter 2 – Playmodes: Mono, Poly, Legato, Glide

9.Chapter 2 – Envelopes

10.Chapter 2 – LFOs

11.Chapter 2 – Functions

12.Chapter 2 – Randomizers

13.Chapter 2 – Noise

14.Chapter 2 – Modwheel, Velocity, Aftertouch

15.Chapter 3 – Reverb

16.Chapter 3 – Delay

17.Chapter 3 – Distortion

18.Chapter 3 – Chorus, Flanger, Phaser

19.Chapter 3 – Equalizer

20.Chapter 3 – Compressor

21.Chapter 3 – When it all comes together: Organizing the plugin chain

22.Chapter 4 – Sequencers & Arpeggiators

23.Chapter 4 – FM Synthesis & Wavetables

24.Chapter 4 – What to consider when creating patches

25.Chapter 4 – Afterword, What now

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